﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RJ.Objects.GameEngine
{
    public class GameEventArgs : EventArgs
    {
        public GameObject GameState
        {
            get;
            set;
        }

        public GameEventArgs(GameObject gameState)
        {
            GameState = gameState;
        }
    }
}
